
#ifndef _MEMBER_BSPHERECONTROL_H_
#define _MEMBER_BSPHERECONTROL_H_

#include <BViewer>
#include <BCamera>
#include <BSphereControl>

namespace BWE
{
	class member_BSphereControl
	{
	public:
		member_BSphereControl(BSphereControl* control);
		~member_BSphereControl();

		bool fresh(BViewer& viewer);

	public:
		BSphereControl*		boss;
		float				rotateStep;
		float				moveStep;
		bool				middleDown;
		BPoint				middleDownPos;
		bool				rightDown;
		BPoint				rightDownPos;
		BVector				test0;
		BVector				test1;
		BLine				testLine;

		BVector				homePosition;
		BVector				homeCenter;
		BVector				homeUp;
	};
}

#endif
